RPS:

Dive into a world where strategic tile movement meets the classic rock-paper-scissors mechanics!

Merge tiles by moving winning elements over losing ones—like paper over rock—to accumulate points and keep the board clear.

As you progress, you'll break thresholds that scale up the game in several ways:

Unlock new element tiles, introducing exciting interactions,

Expand your grid from a simple 2x2 to a massive 5x5,

Face increasing difficulty with more tiles appearing each turn and a growing variety of elements, making each move more challenging.


Strive to achieve all thresholds and break your own high scores to reach the highest score possible!

------------- 

Controls:

Use the arrow keys to move all tiles in the grid in the direction you choose.

A tile will move if there's an empty space or if it lands on another tile and wins the interaction.

-------------

Scoring:

The score of your run is cumulative, and it increases based on each swipe's score.

Each swipe score is calculated using this formula:

[Number of winning tiles in all interactions across the board] x [Number of destroyed tiles]

Aim to destroy as many tiles as possible and utilize a variety of elements to maximize your points!

-------------

Guidance:

Use the Scaling HUD on the left of your screen to see the thresholds and the respective unlocks.

Use the Guide on the right of your screen to see the interactions between different elements. 

-------------

Credits:

Thank you for playing my game!! :)

Font is a free font from DaFont.

All sounds are from https://freesound.org/ .

Are is made by me using Notability on my iPad Air.

Updated 23 days ago
Published 29 days ago
StatusReleased
PlatformsHTML5
AuthorGuy Girmonsky
GenrePuzzle, Strategy
Tags2D, Arcade, Casual, Hand-drawn, High Score, Relaxing, Short

Comments

Log in with itch.io to leave a comment.

Pretty fun game! The music is really chill.
I feel like the amount of tiles on the board at the end could lend itself well to a kind of rush mode where you only have a second or two to make a decision for your next move

The unlocks confused me slightly at first because I thought they were the scale up conditions 

Thank you! Glad you enjoyed :)

That's a nice suggestion for a different endgame than what I've done, thanks :)